Saturday, November 12, 2011

Xbox SnowFlake..

Most likely if your watching TV this holiday season you will see this xbox commercial, i worked on it :D

 

i hope you enjoyed it! Ludicrous did! Yuuuuuup!

 Credits: (As there is no direct link i will try remember from the top of my head, if you find this blog and see your not credited please let me know)

  • Creative Director: Loren Judah
  • 3D Lead: Matt Guzzardo
  • Pre Viz: Patrick Clarke
  • Animation: Andrew Butterworth, Greg Bekken, Phiphat Pinyosophon
  • Modeling: Adam Rosenzweig
  • Texture/Lighting: Raphael Protti, Greg Bekken, Robin Scher, Andrew Butterworth
  • Comp: Paul Cantor, Paul Barkshire

Thursday, October 13, 2011

Long Time No Post..

Note to self: When creating a blog actually post items on it. Here are a few videos that have been keeping me busy and not blog posting.

B!

Pretty much did a bit of everything on this piece from modeling texturing animating to rendering. Full credits found here.


Nike "Talon" from Süperfad on Vimeo.
This one was a little more straight forward, i rigged and animated the loom in the beginning. Full credits found here.

Another straight forward job, asset builder, i built the cliff side in the "Romance" section along with the snow banks in the "Documentary" section. All modeled textured and rendered. Full credits found here.

I really wish I got to do more on this awesome job but I got married right in the middle of it. Mostly modeled and just did a bit of animation. Full credits found here.

Sunday, March 20, 2011

Death Prince

As i have been trying to create more items outside of work, i saw this painting by Mike Mitchell. It definitely fueled my creativity once again. As a huge video game nerd and a love all things skull related this painting hit me in the right spot.


Find the print here

A fairly simple model everything was created within maya except for a few wrinkles in the shirt provided by maya's mudbox. The tattoos i had help with from my fiancé  Mary, as she always wanted to work on a project with me. I am quite happy with this project and want to continue to fine tune it more and get around to animating it as well. I have attached some early renders plus the most recent 360 i did on a home computer, which made me realize how much i miss work's render farm. In the future i would like to re-render out the 360 with a small amount of animation along with the drips actually dripping.







Till next time.

B!